Japanese female pro wrestler Nanae Takahashi wore ShojonoTomo for her fight vs Natsuki Taiyo last Sunday! She lost, but will get another chance on June 1st, where she’ll wear a new outfit designed by ShojonoTomo!
Don’t know anything about Japanese pro wrestling but these outfits are pretty great.
Hellboy: Weird Tales, “Professional Help”, page 3. Roger and the B.P.R.D. investigating Black Metal cultists.
NONOTAK Studio (Noemi Schipfer and Takami Nakamoto), Daydream V.2
DAYDREAM is an audiovisual installation that generates space distortions. Relationship between space and time, accelerations, contractions, shifts and metamorphosis have been the lexical field of the project. This installation aimed at establishing a physical connection between the virtual space and the real space, blurring the limits and submerging the audience into a short detachment from reality. Lights generate abstract spaces while sounds define the echoes of virtual spaces. Daydream is an invitation to contemplation. The frontality of the installation leads the visitors to a passive position. (via)
exactly what i needed to see at the end of this day
Guys, this is Hyper Light Drifter
In order for you all to understand why you all need this game to come out, Just take a short look at it’s description:
Drifters of this world are the collectors of forgotten knowledge, lost technologies and broken histories. Our Drifter is haunted by an insatiable illness, traveling further into the lands of Buried Time, steeped in blood and treasure hoping to discover a way to quiet the vicious disease. Echos of a dark and violent past from the dead eras resonate throughout and he can’t help but listen.
Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics, with modernized mechanics and designs on a much grander scale.
Visions for this game have been fluttering in my skull for ages; something dark and fantastic, with giant forests to navigate, huge floating structures to explore, deep crumbling ruins to loot, massive throngs of enemies to rend, and behemoths both flesh and mechanical to overcome. I want it all to be as beautiful as possible, forging color with the dark and eerie wastes and intimidating landscapes. It plays like the best parts of A Link to the Past and Diablo, evolved: lightning fast combat, more mobility, an array of tactical options, more numerous and intelligent enemies, and a larger world with a twisted past to do it all in.
Go, spread the word. Push this fantastic project forward. Donate if you can. Help them make this beautiful and inspiring game.